//	======================================================================
//	File:    Flv_Table.h - Flv_Table implementation
//	Program: Flv_Table - FLTK Widget
//	Version: 0.1.0
//	Started: 11/21/99
//
//	Copyright (C) 1999 Laurence Charlton
//
//	Description:
//	Flv_Table implements a table/grid.  No data is stored
//	in the widget.  Supports headers/footers for rows and columns,
//	natively supports a single row height and column width per table.
//	Row and column grids can be turned on and off.  Supports no scroll
//	bars as well as horizontal/vertical automatic or always on scroll bars.
//	Also support cell selection and row selection modes.  In row selection
//	mode it acts like a pumped-up list widget.
//
//	row -1 is defined as the row header
//	row -2 is defined as the row footer
//	column -1 is defined as the column header
//	column -2 is defined as the column footer
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//	======================================================================

#ifndef FLV_TABLE_H
#define FLV_TABLE_H

#include <FL/Flv_List.H>

#define FLV_COL_HEADER -1
#define FLV_COL_FOOTER -2

#define FLV_MOVE_ON_ENTER_ROW_COL   1
#define FLV_MOVE_ON_ENTER_COL_ROW   2
#define FLV_MOVE_ON_ENTER_NEVER     3

#define FLV_BUTTON1 1
#define FLV_BUTTON2 2
#define FLV_BUTTON3 4


class FL_EXPORT Flv_Table : public Flv_List
{
public:
	Flv_Table( int X, int Y, int W, int H, const char *l=0 );
	~Flv_Table();

	virtual int col_width(int c);					//	Get column width
	virtual int col_width(int n, int c);	//	Set column width

	//	Add selection info if applicable
	void add_selection_style( Flv_Style &s, int R, int C=0 );

	int buttons(void)
		{	return vbuttons;	}
	int buttons(int v)
		{	return (vbuttons=v);	}

	void cell_area( int &X, int &Y, int &W, int &H);

	bool cell_selected(int R, int C);			//	Is cell selected?

	//	Convenience functions to tell if a feature is ON.
	bool col_footer(void)									//	Column footer convenience function
		{	return (Flv_Feature)(feature() & FLVF_COL_FOOTER)!=0;	}
	bool col_header(void)									//	Column header convenience function
		{	return (Flv_Feature)(feature() & FLVF_COL_HEADER)!=0;	}
	bool col_divider(void)								//	Column divider convenience function
		{	return (Flv_Feature)(feature() & FLVF_COL_DIVIDER)!=0;	}
	bool select_row(void)									//	Selecting row convenience function
		{	return feature_test(FLVF_ROW_SELECT);	}

	//	These are guaranteed style retrieval functions and get
	//	the trickle down style information.  Any style elements
	//	not defined are set to default values.
	virtual void get_style( Flv_Style &s, int R, int C=0 );
	int edit_when(void)													//	Get when to edit
		{	return vedit_when;	}
	int edit_when( int v );								//	When to edit

	bool move_row(int amount);						//	# of rows to move
	bool move_col(int amount);						//	# of cols to move
	int col(void)													//	Get current column #
		{	return vcol;	}
	int col( int n );											//	Set current column #
	int row(void)													//	Get current row #
		{	return vrow;	}
	int row(int n);												//	Set current row #

	bool col_resizable(int c);								//	Get/set column locked status
	bool col_resizable( bool n, int c);

	int cols(void)                        //	Get number of columns
		{	return vcols;	}
	int cols( int n );										//	Set number of columns

	bool col_selected(int n);							//	Is column selected

	bool get_cell_bounds( int &X, int &Y, int &W, int &H, int R, int C );

	int get_col( int x, int y );					//	Get column from x,y

	int move_on_enter(void) const					//	How do we move when enter pressed?
		{	return vmove_on_enter;	}
	int move_on_enter(int v)							//	Set how we move on enter
		{	return (vmove_on_enter=v);	}

	int select_start_col(void)						//	Get column selection starts in
		{	return vselect_col;	}
	int select_start_col(int n);					//	Set column selection starts in

	void start_edit(void);								//	Start editing
	void end_edit(void);									//	End editing (with save)
	void cancel_edit(void);								//	Cancel editing (no save)

	Flv_Style_List col_style;							//	Column styles

	int handle(int event);

protected:
	int edit_col;
	void switch_editor( int nr, int nc );
	void draw(void);
	int internal_handle(int event);
	virtual void draw_row( int Offset, int &X, int &Y, int &W, int &H, int R );
	virtual void draw_cell( int Offset, int &X, int &Y, int &W, int &H, int R, int C );

private:
	void check_cursor(void);		//	Check if resizing allowed here
	bool check_resize(void);		//	true if resizing

	void update_width();				//	Update scroll width
	void adjust_for_cell();			//	Guarantee cell is as visible as possible
	int vbuttons;								//	Click buttons
	int vcol;										//	Current column
	short vcol_width;						//	Default width
	int vcols;									//	Total # of columns
	int vmove_on_enter;					//	How to move when enter pressed.
	int vselect_col;						//	First column selected
};
#endif

